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Unreal Engine 5 - Ledge Walk

This is the 7th part of the creative in-game camera systems (Fixed camera/ rail camera)+ Constrained movement systems we are working on.Today, we are going to work on how to implement a system which allows player to walk on a narrow ledge that extends a very little room from a wall. In regular movement, character will not be able to traverse in such a location. So, the character will have to either hug the wall or put back to the wall and then slowly move to the side while stepping on narrow ledge. Here, we will implement the movement system, animations and cameras required. Once player reach the end of ledge, the movement, animations and camera will return to normal.

password=CLM_LedgeWalk

Unreal Engine 5 - Ledge Walk

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