This is the 16th episode of unreal engine runtime terrain generation system. Today I am going to show you how to use the runtime infinite terrain generation plugin we have implemented in your projects. We converted everything we did into a plugin in last episode so that we can re-use the system in different project easily. Here I will demonstrate how to enable the plugin in your project and how to use your own assets to create infinite landscapes as you need. The features of the plugin are,
- Infinite runtime terrain genedation
- Automatic procedural rule based foliage(Trees/rocks) placement
- Automatic procedural rule based grass/bushes/plants placement
password=CLM_WorldEngine