In this unreal engine 5 tutorial, I am going to show you how to implement a fixed camera system similar to games like early resident evil games or metal gear solid games. Having this type of cameras will help us to emphasize/enhance the feeling of the level the designer wants to evoke on players. The main features of the system we are going to implement here are - How to switching between multiple cameras in the level. - How to enable maintain focus of player. - How to maintain movement continuity of the player character as cameras switch. - How to add movement inputs relative to the active camera angle.
password=CLM_FixedCams