In this tutorial, I am going to implement a C++ plugin that allows us to access details of displays/monitors. This is required when we have to implement display options. When there are multiple displays available, we need to show the available displays and allow player to choose the desired display to play the game. But these display/monitor information is not available by default in unreal engine. To address this, we are going to implement a plugin to expose those information into blueprints.
password=CLM_MapMenu