In this episode of the unreal engine hand to hand combat series, I am going to work on adding impact effects for kicks and how to distinguish which fist or foot making the impact and show the impact effect accordingly. ** note - this project file release does not contain finisher animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project along with basic kick, punch, uppercut, lower jab animations. You will have to get the animations from the marketplace and put them into the project. ***
password=CLM_AttackFX