In this episode of the unreal engine hand to hand combat series, I am going to work on impact effects for the punch impact. We will create a simple dust puff like effect and play it on the point of impact when we perform a punch on the characters. Here we will look into how to create the particle effect, and how to determine the place and time we need to show the particle effect in order to look correctly to highlight the impact point.
** note - this project file release does not contain finisher animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project along with basic kick, punch, uppercut, lower jab animations. You will have to get the animations from the marketplace and put them into the project. ***
password=CLM_AttackFX