NokiMo
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Unreal Engine 5 - Calling Backup Enemies (ALS #131 )

This is episode 131 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on calling backup enemies when alarm is activated. This mechanism can be used to add different dynamics to the game that enables different play styles. When the player is detected by an enemy, enemy will sound the alarm and it will spawn backup enemies in a distant place and make them run towards the area where action happens.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Calling Backup Enemies (ALS #131 )

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