This is episode 129 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on how AI driven enemy NPC characters trigger Alarms when they spot the player or any other enemy character who doesn't belong to their faction. We have already worked on functions to activate the siren and lights on the alarm, and we will connect those already implemented functions via a blueprint interface to trigger the alarm.
project files:
https://www.patreon.com/posts/63654325
Steve Cox
2022-11-01 19:06:21 +0000 UTC