In this episode of the unreal engine hand to hand combat series, I am going to implement an action camera system where the camera will be focused on the action when a finisher sequence is performing. The normal camera will be on a regular side scroller view and when the player is doing a finisher, the camera will move closer to the enemy and clearly show the finisher attack sequence dynamically. This will help to increase the cinematic look of the game. ** note - this project file release does not contain these animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project. You will have to get the animations from the marketplace and put them into the project. ***
password=CLM_AttackFX
Peter A
2023-02-01 17:55:47 +0000 UTC