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Unreal Engine 5 - AI Reacting to Sabotaged Generators (ALS #122)

This is episode 122 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement AI reactions to sabotaged generators. When sabotaged, the generator will go to a malfunctioned state. When in malfunction state, the generator will emit some sparks and black smoke to visually indicate it is malfunctioned and noise which attract enemies to check on that. This will give the player a chance to explode the generator and take down the enemies nearby. Here we will also look into how to control the AI behavior when there are multiple AI NPCs in sight. Only one of them should come and check.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - AI Reacting to Sabotaged Generators (ALS #122)

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