NokiMo
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Unreal Engine 5 - Sabotage Generators (ALS #121)

This is episode 121 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement sabotaging of generators we worked on yesterday. When sabotaged, the generator will go to a malfunctioned state. When in malfunction state, the generator will emit some sparks and black smoke to visually indicate it is malfunctioned and noise which attract enemies to check on that. This will give the player a chance to explode the generator and take down the enemies nearby. Here, we are going to work on the particles effects and malfunction state except the AI part. The AI part will be addressed in next episode.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Sabotage Generators (ALS #121)

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