NokiMo
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Unreal Engine 5 - Silencer and Reduced Damage (ALS #117)

This is episode 117 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a change in damage level when the silencer in enabled for a gun. So, when player has enabled the silencer for a pistol, if it takes 5 bullets to kill, with silencer it can take around 7 bullets. This is to prevent keeping the silencer always on. This won't affect the headshots.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Silencer and Reduced Damage (ALS #117)

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