This is episode 117 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a change in damage level when the silencer in enabled for a gun. So, when player has enabled the silencer for a pistol, if it takes 5 bullets to kill, with silencer it can take around 7 bullets. This is to prevent keeping the silencer always on. This won't affect the headshots.
project files
https://www.patreon.com/posts/63654325