NokiMo
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Unreal Engine 5 - Interruptible Actions Progress Bar (ALS #108)

This is episode 108 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement an interruptible action progress bar. For example, to place a mine, player has to press and hold F key for 2 seconds and the duration will be represented with a progress bar. After keeping the button pressed for the duration, a mine will be placed. If player release the button, the progress bar will disappear and the action will be interrupted. No mine will be placed. Even though we are using this for the mine placing for now, this system will be re-used all other time consuming actions such as planting explosives, hacking devices, unlocking, breaking locks... etc.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Interruptible Actions Progress Bar (ALS #108)

Comments

should have posted below :-)

supa fly


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