This is episode 106 of the third-person shooter series based on Unreal Advanced Locomotion System. Last time we implemented a system to whistle and lure enemies to the whistle location so that player can take them down silently without seen by other enemy characters. But in this system, randomly one from all the NPCs who heard the whistle can come to check. Today, we are going to improve the system to ensure the closest enemy always come to check. Also, we are going to fix a bug related tot he detection meter as well.
project files
https://www.patreon.com/posts/63654325