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Unreal Engine 5 C++ Tutorial - Flappy Bird #3 - Moving Pillars

This is the 3rd episode of the unreal engine C++ flappy bird tutorial series. Here, we will be working on moving the level to the left to give the illusion of the bird moving to the right side of the screen. The level means the pillars that the bird has to fly through without hitting any of them. As all the pillars leave out of the screen from left side, they will be re-positioned in the right side out of camera frustrum so that we will continuously see moving pillars to the left. Also, as the reposition happens, the heigh of the pillars will be randomized to give a feeling of different set of pillars when the come back again from the right. Everything will be coded in C++.

Unreal Engine 5 C++ Tutorial - Flappy Bird #3 - Moving Pillars

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