This is episode 94 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to re-work on the destructible barrel explosions. Previously we had a system which allows player to shoot and explode barrels. But that system was implemented using Apex destruction system. As Apex is not available in UE5, I am going to switch the destruction of barrels into chaos destruction. So, apex destructible mesh will be replaced with a chaos geometry collection. Here, we will look into how to explode and destruct the geometry collection through the code. We initially implemented explosive barrels here: https://youtu.be/OE7mx1ujPdA
project files
https://www.patreon.com/posts/63654325
Shil
2022-08-20 13:05:15 +0000 UTC