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Unreal Engine 5 - Sand Storm Demo

Here is a demonstration of a sand storm effect implemented in unreal engine 5 using Niagara effects system. Here, the sandstorm will start in a distant place and move towards the player character. After a while, it will pass the player character. As the sandstorm gets closer, the atmosphere will become dusty and sky will be blocked with dust particles and the atmosphere will become a bit darker while inside the storm. After storm pass away, the atmosphere will be cleared.

password=CLM_SandsOfTime

Unreal Engine 5 - Sand Storm Demo

Comments

Especially with the newer versions of unreal

Shil

I’m guessing if you tried that project now, with all the knowledge you have, it would be a even better:

Shil

So I guess it’s free. Did you guys have the intention of selling it or did you feel it was not that good. So what version of unreal did you use mainly for this.

Shil

Yes. Available here https://store.steampowered.com/app/1448610/NERO/

Thilina Premasiri

4 years. But it wasn't the only thing we were doing throughout the time. We were doing it among other things

Thilina Premasiri

Is it completed

Shil

How long did it take

Shil

Yes. But not alone. With a small team

Thilina Premasiri

Hey there, I took a look at the Nero game preview. Did you make this.

Shil

Yes. In shooter while aiming

Thilina Premasiri

Oh sorry never mind

Shil

Have you ever made a character walk backwards?

Shil

Also his walking animation could change so he’s blocking his eyes like as if he’s walking in a storm. Then once out of that zone, he returns to normal animations.

Shil

And then slow down players movement. When player is in the storm zone.

Shil

That looks amazing. It almost look like a tsunami coming. It would be cool if it was water rushing towards you like a wave coming in or tide. And then then the water would just flow as if the player was standing in moving water. Creating some particle splashing infront of the character caused by the player impeding the flow. That’s probably hard.

Shil


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