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Unreal Engine Characters Getting Hit by Vehicles - II

In this video : https://youtu.be/_4hb4EGO1_Q we worked on how to run over NPC characters with a vehicle. basically, when they are hit by a car, they go into a ragdoll simulation and get pushed away. This works nicely when the car hits them at a higher speed. But when the car hit them at a lower speed, it doesn't look good if the characters just fall as ragdolls. So, here we are going to implement a method to make the characters push away from the car without going to ragdoll mode.

password=CodeLikeMe_RunOver

Unreal Engine Characters Getting Hit by Vehicles - II

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