NokiMo
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Unreal Engine Advanced Combat AI - Offensive vs Defensive Spawners (ALS #49)

This is episode 49 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to work on how to assign the AI combat mode of the NPC characters in the runtime through spawners. That means, we have character spawners that spawn NPC characters that belong to different teams. When we spawn the characters, by default, they will have offensive combat AI mode. We are going to setup necessary interface functions to dynamically change that into whatever the intended AI Mode, (offensive or defensive) as we have assigned for the spawner..

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https://www.patreon.com/posts/63654325

Unreal Engine Advanced Combat AI - Offensive vs Defensive Spawners (ALS #49)

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