This is episode 39 of the third-person shooter series based on Unreal Advanced Locomotion System. We have already implemented a grenade-throwing mechanism that allows both player and AI characters to throw grenades. Today we will do some improvements to the decision making process of the grenade throwing system for NPC characters. They will consider the max distance they can throw a grenade before they attempt to throw a grenade. Also, we will fix some other bugs and do improvements to the system..
project files
https://www.patreon.com/posts/63654325