Today, I am going to start implementing a Turret system in unreal engine 5 using C++. This would be targeted towards people who are already familiar with unreal engine but want to learn how to use C++ for game programming work. I will be using unreal engine 5 and visual studio 2019 for this episode. The turret will have a laser beam and it will be sweeping through a defined range continuously and we will be able to customize the sweeping range per instance of the turret. All the programming parts will be handled through C++. Here I will introduce, - How to define and declare actor components such as USkeletalMeshComponents, USceneComponents. - How to define and declare functions in C++ - How to create blueprint versions of the classes defined in C++. - UPROPERTY specifiers and a few other basic unreal engine C++ programming fundamentals.
password=CodeLikeMe_Turr