This is the 31st episode of Unreal Advanced Locomotion System based shooter series. Here, we are going to implement a character spawner that spawns characters that belong to different teams who engage in a battle with a different team. The spawner will have a maximum character count that can be alive at a given time and as the characters die in battle, it will spawn new characters to participate in the battle.
CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4
.
project files
https://www.patreon.com/posts/63654325