This is the 28th episode of Unreal Advanced Locomotion System based shooter series. In this episode, I am going to start working on team-based AI vs AI combat system. Here, AI characters who belongs to different teams will be able to detect enemies from different teams and engage in gunfight/shooting combat. While they are in the fight, they will try to flank, run to covers, use different stances to make the combat look more dynamic. Also, the system can support more than two different teams at a time and the player character could belong to any of those teams. Using this system, we can create ally characters who fight alongside the player in the game. So, it is possible to simulate a war/ battle scenario that include many characters using this system.
CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4
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project files
https://www.patreon.com/posts/63654325