NokiMo
CodeLikeMe
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Advanced Locomotion System #20 - Noise Range and Movement Speed

In this episode of the unreal engine advanced locomotion series, I am going to continue with the AI system of the enemy NPC characters. Here, we will work on how to change the noise range according to the character movement speed. Footstep sounds will occur not just when the character is moving, but also on other various occasions such as standing up from crouching. So, we have to consider the actual movement speed when making noises that are perceived by AI perception. Also, the range of noise should vary based on the movement mode. crouching should have a smaller range when compared to running.  These are the features we are going to implement today. All the behaviors will be handled through the AI behavior tree.

Advanced locomotion system: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1

CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4

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project files

https://www.patreon.com/posts/63654325

Advanced Locomotion System #20 - Noise Range and Movement Speed

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