NokiMo
CodeLikeMe
CodeLikeMe

patreon


Advanced Locomotion System #15 - AI Behavior Tree - Search Last Known Position

In this episode of the unreal engine advanced locomotion series, I am going to continue with the AI system of the enemy NPC characters. Here, we will improve the AI behavior tree to enable the AI character to search around the last known position of the opponent character (in this case player). When the player breaks the line of sight of the enemy AI, the AI character will come to the position where he spotted the player before breaking the line of sight and will search around that area for a while. If AI can't find the player, he will return to the initial location and continue free-roaming.

Advanced locomotion system: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1

CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4

.

project files

https://www.patreon.com/posts/63654325

Advanced Locomotion System #15 - AI Behavior Tree - Search Last Known Position

Related Creators