Today, I am going to show you an example of how to convert a project that we have developed in blueprints into C++. For this, I will be using the blueprints third person template and replace the code written in blueprints regarding movements, jump and camera controls with C++ code. Here, mainly we will see how to do input bindings and how to apply character movement inputs and control rotation inputs in C++.
password=CodeLikeMe_BpCpp