This is the 38th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Today, we are going to look into how to integrate the level sequences into the dialogue/conversation system we are working on. Basically, when we start a conversation with a character, the camera angle should be changed based on a predefined camera defined in a level sequence. In this way, we can implement a more cinematic conversation system.
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