In this episode of the Unreal engine helicopter flying system, I am going to implement a missile shooting system. The helicopter will be carrying 8 missiles attached to the sides and the player can shoot the missiles towards other enemy characters and helicopters and deal a large damage amount compared to machine-gun bullets. The missiles will be implemented as a separate actor and a niagara effect that mimics a trail of a missile will be activated when the missile starts flying towards the target.
Thilina Premasiri
2024-06-27 20:07:41 +0000 UTCThiago Carneiro
2024-06-27 19:26:53 +0000 UTC