NokiMo
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Unreal Engine Helicopter Flying #12 - Bullet Damage

In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage the helicopter from bullets. The player or other enemies will be able to shoot at the helicopters in the game and the bullets should make dents and damage the helicopter by reducing the health level of the helicopter. If enough bullets hit the helicopter it should start emitting smoke to show the progressive damage and then explode into pieces after the maximum damage threshold is reached. In this part, I will specifically work on refining the bullet hit detection mechanism to support the helicopter damage and detect bullet hits accurately by refining the physics asset of the helicopter.

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project files : https://www.patreon.com/posts/63654325

Unreal Engine Helicopter Flying #12  -  Bullet Damage

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