In this episode of the Unreal engine helicopter flying system, I am going to implement a boost effect that allows the helicopter to move faster temporarily. This mechanism will be used to evade missiles and other enemy attacks in the future. For this, first I will implement a niagara particle effect that will be used to visualize the boosting effect and will be added to the helicopter blueprint. The boost effect will be activated along with some sound effects when player press boost key.
project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKc
password=codelikeme_shoot