NokiMo
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Unreal Adventure - Part 34 (Facial Animations)

Today, we are going to work on facial animations of the character. In the dialogue system, we are working on, we need to play the appropriate facial animations according to match the vocals and the facial expressions and head movement including the lip movement. These animations are captured using iclone as the vocalist talks the relevant dialogue. In our dialogue tree, we will create another field to define which facial animation to be played according to the given audio cue. For the face mesh, we will be using a different dedicated animation blueprint here.

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project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt

Unreal Adventure - Part  34 (Facial Animations)

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