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Unreal Adventure - Part 31 ( Dialogue Tree)

This is the 31st episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay.  Today, we are going to look into how to implement a dialog tree structure and how to use it in the game to dynamically show the dialogue choices player has, and how to show the subsequent choices dynamically based on the options player selects. For example, when the player comes across another NPC character in the game, the player will be presented with 2 options Talk & Ignore. If the player select ignore, nothing will happen and the player can walk away. If the player selects talk, then 3 more choices will appear to select what to say. After selecting a choice from them, other subsequent options will appear to continue the dialogue.

password=CLM_AdvUpdate

project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt

Unreal Adventure - Part  31 ( Dialogue Tree)

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