In this episode, I am going to create a dynamic thunder/lightning effect in unreal engine. Here, I will continue in the rain project I worked on recently with the niagara rain particle system. But the lightning effect will be implemented using textures. The lightning effect will start from the top and spread downwards in a realistic way and along with that, the whole environment will light up instantly for a short moment. After a while, the thunder strike sound will be played.
password=CodeLikeMe_Thunder