NokiMo
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Unreal Adventure - Part 23 ( Save and Load Game at Checkpoints)

This is the 23rd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, we are going to work on how to save the game when player reach a certain checkpoint. If player close and open the game again, the game will start from the last saved checkpoint. Also, here I will add a door as well, that can be opened from only  one side so that we can limit access to certain areas when the game is loaded from a checkpoint.

password=CLM_AdvUpdate

project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt

Unreal Adventure - Part  23 ( Save and Load Game at Checkpoints)

Comments

Can you explain the process you followed in migration attempt?

Thilina Premasiri

Hi I’m loving the tutorial series been following along and finally I’m a member of the Patreon how do I migrate or add it to my project I’m getting the create export failed to outer resource errors about 71

Lerato Mbonani


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