This is the 3rd part of unreal engine helicopter flying system I am working on. Here I am going to work on the dust cloud formation of the landing/take off zone of the helicopter. When the helicopter blades rotate fast, it causes a massive air flow and this causes the dust and everything to move fast around the helicopter. Specially when the helicopter is near ground, we can see this effect clearly with the dust cloud formed around the helicopter. We will create this dust cloud using unreal Niagara effects system and activate and deactivate dynamically as the helicopter move close and move away from ground.
password=codelikeme_chopp
Thilina Premasiri
2022-06-30 17:00:23 +0000 UTCalex monteiro
2022-06-30 16:58:18 +0000 UTCThilina Premasiri
2022-06-30 16:53:04 +0000 UTCalex monteiro
2022-06-30 14:14:53 +0000 UTCThilina Premasiri
2022-01-06 10:07:37 +0000 UTCNickP
2022-01-05 14:14:25 +0000 UTCNickP
2022-01-04 22:25:21 +0000 UTCNickP
2022-01-04 20:53:29 +0000 UTC