Unreal Engine Helicopter Flying System
Added 2021-10-04 07:17:55 +0000 UTC
In this unreal engine tutorial, we are going to implement a helicopter flying system from scratch. Here, these are the steps I am going to take in the implementation process
- Setup the helicopter as a pawn blueprint which can be controlled by the player.
- Setup the animation blueprint which allow us to dynamically change the rotation speed of main blades and the rear blades.
- Implement the helicopter engine sound and fan sounds as the rpm of the engine increases
- Implement taking off the helicopter from ground when the required rpm is reached.
- Implement maneuvering of helicopter in air
- Implement the helicopter body dynamics to represent accurate helicopter physics such as the the way helicopter body rotate and move according to the movement
- Implement a way to gradually decrease the fan speed and engine sounds once it is landed and completely stop the engine.
password=codelikeme_chopchop