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Mort's Maps and Shares
Mort's Maps and Shares

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Maps Monday - Beholder Lair

Finally the group has entered the Beholder's lair! The ground is covered in a layer of ice, creating difficult terrain for any creature unable to fly. Four holes delve sixty feet into the ground in the four corners, acting as escape route for the Beholder. The ceiling here is sixty feet off the ground, with two massive turrets built into the ceiling, descending down thirty feet with small arrowslits along them. Directly beneath the turrets which open towards the ground, are either a pool of acid or lava. This is the Beholder's lair, completely built to its advantage.

Tactics: The Beholder will start inside one of the turrets, giving it 3/4 cover while still allowing its eye rays to shoot out from inside. The turrets have an AC of 20 and 50 HP. The Beholder will not run, but if the turret is destroyed it becomes more cautious and tries to keep all creatures within its eye save for one that it can pick off with its eye rays. This is an incredibly deadly fight to the pure advantage of the Beholder.

Maps Monday - Beholder Lair

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