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Mort's Maps and Shares
Mort's Maps and Shares

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Maps Monday - Beholder Lair Escape?

There's no hope in facing a Beholder, the only option is to run. Except-- the party is in the Beholder's lair. Everything here is bent to the whim of the beholder, no matter which way you run, where you end up is at its command. Head North? You're back in the Goblin camp, head West? Back to the Hobgoblin camp! Worst of all-- a dead end. The Beholder can appear here, threatening the lives of all those who stay here as they are given false hope. A exit appears, back to the Ogre Camp, through the Guardhouse, descending the stairs! Hope is lifted, escape is nearly complete... until the darkness arrives. Sweeping up the stairs, closing in from behind, and the group finds themselves in nightmare rooms. Locked off from anyone else, isolated, with only their own personal nightmares to face. The Beholder can see into their minds, find what they fear most, find what will break them. Can they survive the horrors of their own stories brought to life?

Maps Monday - Beholder Lair Escape? Maps Monday - Beholder Lair Escape? Maps Monday - Beholder Lair Escape? Maps Monday - Beholder Lair Escape?

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