Today, we are going to implement a niagara character disintegration effect in unreal engine where the character is disintegrated and blown away into snow in wind. Here, we will implement a niagara particle effect which spawn snow particles from the character mesh and they will be blown in wind. Then we will create a material for the character mesh which can display the disintegrate and fade the character from top to bottom. We will put together these two to create the blown away effect.
password=codelikeme_disint