Project Files : https://www.patreon.com/posts/54544921
In this episode of unreal engine third person shooter series, I am going to add crossbow to the system. Here we will implement the crossbow as a child class of bp_gun and will look into what we need to change in order to mimic the behavior of a crossbow from a regular gun. So far we have integrated following weapons to the system. - M16 - AK47 - Glock (Pistol) - Revolver - Mossberg (shotgun) - MP5 - Machine gun - RPG/Rocket Launcher - Uzi - Crossbow.
project files : https://www.patreon.com/posts/63654325