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Unreal Survival #60 - Customizing Controls (Detect conflicts and Applying changes)

In the last episode of unreal engine survival series, we implemented the UI part of the control customization options panel. Today we are going to see how to actually change the key bindings in the runtime and how to apply them so that player can play the game with changed keys. ALso, we are going to determine what if player try to assign a key that is already assigned for another input action. Here, we will un assign the previous key binding and show it as a warning in red and until player assign a new key to that un assigned input, player will not be able to apply the changes. If try to apply, the un assigned key will blink in red to show the problem.

password=codelikeme_keys

Unreal Survival #60 - Customizing Controls (Detect conflicts and Applying changes)

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