In this tutorial, I am going to add blood trails and blood squirting effects to the character decapitation and dismemberment system I have worked on previously in the katana combat series. When the sword/katana, cut through the body, a trail of blood will appear behind the sword. In a decapitation, blood will be squirted from the neck of the headless body and the decapitated head. In a dismemberment, blood will be squirted from the cut location. Also, when the blood drops on the ground, blood splatters will appear using decals.
Note** These animations are from GhostSamurai_Bundle in unreal marketplace (https://www.unrealengine.com/marketplace/en-US/product/ghostsamurai-bundle) So, I don't have the rights to share the animations, but i will share the blueprints i implemented to setup the execution system in the link below. That will not contain these animations.
password=codelikeme_bloooood
theshade gaming
2021-05-04 17:30:32 +0000 UTC