NokiMo
simrealist
simrealist

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Mortem 0.2.0 (PRE-RELEASE)

Update History

0.2.0.0-8.0 (06/15/21)

0.2.0.0-7.0 (06/04/21)

0.2.0.0-5.0 (05/16/21)

0.2.0.0-4.0 (04/20/21)

Mod Summary

A new mod project that will introduce the realities of death to the game in a way the Sims has never touched on because it is not a positive experience. However, without this experience, this Sims itself lacks the true depth of a life simulated.

Summary of Changes

We added/changed the following:

The Mortem Process

The initial Mortem stages after death are still in place. You will still need to call the Medical Examiner with your Sim's Cell Phone. If you don't have another active Sim nearby to do so, an NPC will take care of calling after a while. The Grim Reaper will also still not appear, meaning no bargaining to bring a Sim back from the dead. Just the cold, hard truth that the Deceased is no longer with them.

With that, the Deceased's body will remain until another Sim calls Emergency Services by way of their cellphone in the Household menu with the "Report a Death" option. If you have SNB-Bills in-game as well and the remaining Sims in the household do not have cell service, a Sim nearby in the neighborhood will be pushed to the Deceased's location to call for the family.

What's new in this process is the fact that the Report a Death will always be available 24/7. So if you feel so inclined to make that call before a death actually occurs, be prepared for a fee to hit your bill account as a consequence.

Another option at this stage is to "Bury" the deceased on the lot they are on. This option will be available until another NPC gets nosey, finds the deceased, and calls it in. This is a great option to use in conjunction with other mods that bring about more violent deaths so your murderer is not also the executor of the deceased estate. Once chosen, the deceased will disappear, and the Sim will complete the burial by going to the selected ground portion and start a planting animation. The result will be a death flower to mark the spot.

If you Report a Death instead, the Medical Examiner arrives, he will start taking notes and pictures of where the body was found. When finished, the M.E. will put the Deceased in a body bag and send them off to the Morgue for final examinations, at that time the M.E. will ask who should be the Executor to contact once done. Please be sure to click "Yes," if you want to continue with the Mortem process. If not, the body will be taken by the M.E., and your Sim will never get a chance to bury them or say goodbye.

By saying "Yes," you will then select the Executor, who will handle all "Funeral" arrangements. This Executor will drive everything until the very end. From getting a Condolence Visit a day after death from other Sims close to them to getting the call from the M.E. about final examinations being completed, and finally setting up the Memorial Service so that everyone can appropriately grieve or mourn the Deceased Sim.

BEREAVEMENT LEAVE

Once the M.E. takes the deceased and confirms executorship, the Household will receive the ability to take 5 additional vacation days at any time to grieve and make final arrangements.

CONDOLENCE VISIT

In about a day after a death, your Household will receive a Condolence Visit from any acquaintances or friends. Similar to the Welcome Wagon, someone may or may not bring a meal for the grieving household.

After a day or two, the M.E. will call the Executor to let them know that the final examination is complete, and they can call the Funeral Home to make arrangements.

A new option during the call is the ability to ask the Medical Examiner to Donate Remains to Science as a way to bypass paying for cremating or burying and then the service.

If you decide to continue with a Funeral Service, the option to call the Funeral Home will be made available. If you just want the deceased remains and no service, still choose the Funeral Service. This will allow you to request cremation or burial but NO SERVICE. This is when things change rather drastically.

Making Final Arrangements

To make final arrangements, Call the Funeral Home with the cellphone option found in the Household menu. You will immediately choose what type of arrangements you would like to make for EACH deceased sim that the Executor is supposed to handle. Once chosen, the Executor will make the call to make those arrangements and get a Service scheduled if chosen. Yes, there's another way out from NOT having a Service but wanting your Deceased cremated or prepared for burial. This is where you can also do that.

This final step is all you need to do in order to set up a Service. You NO LONGER have to set up a social event. The mod picks the Executor as "Host" and gathers all Household members, Acquaintances, and Friends to come to the Service if they are available.

CHOOSING YOUR SUNDAY BEST

In version 0.1.0, this mod randomly chooses formal outfits for your Sims when the Memorial Service started. With version 0.2.0, you can select which Formal outfit you would like them to wear for the upcoming Funeral. You can do this by clicking a dresser or closet to Choose Sunday Best Outfit at any time. You must do this before the Service or the mod will randomly choose one.

Funeral Service

This process is very similar to what we have in place for Private Practice Checkups and Sick Visits to provide familiarity.  On the day of the Service, you should get a reminder so that you can prepare and get your Sims ready in time. When the time comes, you will get a pop-up that will gather all of the Household members and send them to the designated Funeral Home. You should immediately see event tasks at the top left like the previous version. If the lot you chose has a full kitchen on the premises, a caterer will automatically come to start cooking meals for the Mourners to have Repast. If not, I suggest you have a Sim make a meal to bring to fulfill one of the event tasks.

Once all the Guests/Mourners arrive, the Funeral Home Director NPC will move from playing the piano to giving the Eulogy near the Stand to Bier the Dead (custom table mod object). All Mourners will be pushed to go listen to this Eulogy. If there is more than one deceased being remembered for this service, multiple Eulogies will be made with their respective caskets on display. From there, the event should progress like normal if you used the prior version. This includes receiving the deceased in the Executor's inventory after the FH Director gives the Eulogy, calling Mourners to eat, mourning the deceased Sim(s) being remembered at this Service, and talking with other Mourners.

The entire process allows a Deceased's loved ones to come to terms with the loss of someone they cared for and will miss dearly, resulting in a Peaceful Closure if the event goals have been 100% fulfilled. Failure to complete this goal event will result in Unending Grief. Don't forget to release the Deceased Sim's spirit to the Netherworld, or they will be trapped as a ghost!

BURIAL OPTIONS

With this version, you now have the option to placed the Deceased in a Tomb or Mausoleum. These two options can be placed on a Funeral Home lot or any other lot you prefer to house their loved ones who passed. You can find these two options in Misc Decorative items in the Build/Buy catalog.

Note: Your Sims will be able to Mourn Sims that are held within these objects but Releasing their Spirits or Customizing a Tombstone/Urn are not included activities at this moment. We suggest you handle those activities before placing your Deceased into one of these objects.

TOMBSTONE/URN CUSTOMIZATION

With version 0.2.0, you can now customize what kind of Tombstone/Urn you want the Deceased Love One to have from some custom ones included in this mod pack to some of the styles available in your Sims 4 packs. So If you want to get a darker-themed tombstone for Grandma, why not get that Vampire tombstone? Or maybe something a little magical and give her a Witch tombstone. Options are only limited to what you have installed. 😉

Placing or Creating a Funeral Home Lot

As with any SimRealist venue lot, the suggestion is to use a lot type of Generic with the Lot Trait called Funeral Home. We decided to not use the mod name for the lot type in anticipation of a possible Morgue addition. That way we can keep those two things separate if desired. So when placing or creating your Funeral Homes, please be sure these two criteria are met.

PLEASE BE SURE TO PLACE PREBUILT LOTS FROM THE GALLERY AND THEN GO INTO BUILD/BUY TO CONFIRM THE GENERIC LOT TYPE. IT WILL SWITCH AFTER PLACEMENT.

For testing purposes, I created a Funeral Home (Oracle Point Funeral Home) for you to immediately use. You can find my test version in the Gallery for now since it will be updated again later this month. Kate Emerald, our SR Architect, has built two additional lots, Heritage and Legacy Funeral Homes, for your use as well! You can find our builds, both Kate Emerald and mine, under EA Account ID: SimRealist.


FUNERAL HOME OBJECTS REQUIRED

Below are objects or spaces that are required in order for a Funeral Home lot to fully function.

The Stand to Bier the Dead is required for Mortem Eulogies. Be sure to have the object facing toward where the Eulogist should stand.


Do I need to activate this mod for it to work?

No, as soon as you load up a save, this mod becomes active in that save. No action required.

What if there is a One Sim Household?

If a Sim should pass and leave no other household members, their body will be placed in a body bag for a passing Sim to call Emergency Services. Or you can load up another Household who knows the Sim and go through the Mortem Process from that Household.

I have a suggestion on making this mod even more, where do I leave that suggestion?

Please post your suggestions while this mod is in Development, in our Discord channel - #patrons-forum (https://discord.gg/x6bFyNT)

What other features are you looking to add to the addition?

We have a few additions we plan on looking into, which are listed below. However, if there's great interest in this and Patron requests for certain features to be added we will look into adding more in the future.

Compatible With:

Patch 03/23/21 PC: 1.72.28.1030 / Mac: 1.72.28.1230

Conflicts/Issues/Notable Items Observed:

Credits:

TOOLS USED:

Download:

Attached Below or on download on itch: https://simrealist.itch.io/mortem-patreon/patreon-access 

Mortem will be publicly available for non-patrons on June 26th.

How to Install:

New User

Existing User

Mod Support/Assistance:

If you are experiencing an issue with this mod, please head over to our Discord server channel: #patreon-mod-support (https://discord.gg/97hyxrM). DO NOT PUT SUPPORT QUESTIONS IN THE BELOW COMMENT SECTION! The Comment Section is more for feedback.

To connect your Patronage to Discord, please follow these instructions: https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

Mortem 0.2.0 (PRE-RELEASE) Mortem 0.2.0 (PRE-RELEASE)

Comments

Per our most recent announcement, certain mods need to be updated. We shut down the download because of that. It will reopen when they are updated. Thank you for your patience.

SimRealist

Hey, I've been having trouble trying to download your mod for a couple days now. On the itch.io site you can only download the venues and not the actual mod. Am I missing something?

Micah

That's what I've done with every other tray file - just all the files there and no sub-folders. I can't remember if i loaded this one or not

OzzyBlaze

Im assuming i have to place the lot folders in the tray folder but just the files themselves correct?

I’ve marked this situation as something under review and will get back with you here or with a code update on the mod. -Nichole

SimRealist

My Sim died when his partner was off the lot. The Worker came to collect the body. He was done with the process while my sim was away. When my Sim returned to the lot the body was gone and he got the $200 fine for reporting an emergency when there was none at the time of his arrival. I thought this is something you should know about. My Sim never called to report a death but he got a fine for it because he returned after the body was gone.

Dizzylemon

Had to become a Patreon, couldn't handle my game without having this in it because the grim reaper irks me so bad lmao

Shawna Jackson

Responded on the Patreon mod post.

SimRealist

Any chance to be traslated in spanish

Loli Deen

No worries, thank you :)

Nope, this isn't a major code update like normal. However, if you do have issues that need reporting please be sure to have the latest tried out first before reporting it on Discord.

SimRealist

Probably a dumb question, but do we have to download this update if we aren't really interested in the new urn options?

Thank you for your wonderful feedback! We appreciate it. ❤️

SimRealist

I adore these mods you make. Makes everything sooo realistic!

Wendy Hubble

Please head on over to Discord for support. Something sounds wrong with your install. And also the Report a Death option is always available with this update per the download post.

SimRealist

With the newest version you no longer have to do that. The lot will be Generic with a lot trait of Funeral Home in order to function.

SimRealist

Should I have the caretakers live in the new Oracle funeral home?

I don't get the bereavement leave option and I get two ME showing up and i still have the report a death option after

Chole Elaine Machen

ok i understand but have noooo idea how to send that. And cant get into discord. The mod still works but just the last exception.

Shanice

I need the LE or Better Exceptions report.

SimRealist

Hey, i have a new problem and i tried to get on discord but i cant accept it so cant go on there to talk about it. Mortem is giving last exception files. When i open it it says something is outdated but i dont understand that at all;). It happens everytime in my household even though no one died yet. Do you know what i can do about it?.

Shanice

Answered in another post.

SimRealist

Looks great but could you please upload the test verison of the funeral home lot into the download link?. I use a different version of the sims 4....and cant use the gallery online.....so cant find your test version;)

Shanice

I saw that mod and will take note of it. 😊

SimRealist

This update along with Necrodog"s medical forensics mod isbgiving me complete LIFE!

BxVON

This just... blows my mind. As usual, you guys are AWESOME!

Christina West


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