Devildogs, attention! At ease.
In our last update, we showcased the incredible, ground-pounding detail going into the Centurion Mk 5/1 tank. This time, weโre shifting gears from heavy armor to amphibious assault with a look at another massive undertaking: the LVTP-5 family of vehicles. What makes this project so exciting is its focus on versatility. NodUnit, the Nickel Steel LVTP-5's passionate and nurturing father-figure, is creating an entire ecosystem based on a single, adaptable chassis, showing how the USMC transformed a simple troop carrier into a series of specialized tools for the battlefield. Truthfully, the Corps rarely gets enough love in games... We're here to change that!
This effort has been a true deep dive into the nitty-gritty of vehicle development, and your support is what allows the team to explore these unique and often overlooked variants.
The versatile LVTP-5A1 chassis serves as the foundation for the entire vehicle family.
The core of the work has been transforming the base LVTP-5A1 into three distinct, mission-critical variants. Each one required a unique approach to modeling, animation, and problem-solving.
LVTC-5 (Command): The team has turned the spartan troop bay of the base model into a bustling nerve center. The new command variant interior is filled with radio cabinets, operator stations, and an animated map display. Itโs the little details that bring it to life, from the custom animations for the two radio operators to a tiny coffee cup that - as Apollo's dramatic test animations show - he claims was clearly brewed way too strong.
An early shot of the modeling for the command variant's interior
Now that's a lot of antennas! When I was in the Army, they always said you could tell which BMP was the command variant by the number of antennas on top. It's the same for our side and apparently this has been true throughout history, too.
No self-respecting headquarters doesn't feature a hot cuppa Joe (ideally several). In this case, a literal cup of GI-Joe!
They say that in the Army, the coffee looks like muddy water and tastes like turpentine. I don't want to know what the Marines have to drink
Being the commander's driver comes with many benefits and drawbacks. Hey... did you shave today, Marines?LVTR-1A1 (Recovery): Just as any successful platoon needs a couple Marines to pull other members of the platoon out of sticky situations in garrison life, a battalion also needs a "wrecker" vehicle to pull others out of, well, being stuck! Or disabled. Hopefully not because Carl topped off the tanks with diesel rather than gas. Damn it Carl! Based on my experience with getting ALL KINDS of Army vehicles stuck (and usually unstuck) in the wet expanses of countryside in both Washington and Bavaria, I imagine being stuck is a very frequent reality with a 64,000lbs vehicle like the Fridge. Especially in the wet season in Southeast Asia.








Beautiful work so far, Nod and Apollo! This model is outfitted with a heavy-duty crane and winch, designed to be the unsung hero of the battlefield. The prototype is already in-game, and weโre exploring exciting plans to script a towing system, allowing players to rescue immobilized vehicles. I see this being potentially VERY useful in MIKE Force.
LVTE-1 (Engineer): This variant presented a fascinating challenge: how do you model something with almost no historical references? The Engineer version features a complex mine plow and line charge system, but photos of its interior are virtually nonexistent. This is where development becomes detective work. The team had to logically deduce how the mechanisms would operate, essentially becoming virtual engineers to design a functional and believable interior layout.
Am I the only one who wants to make transformer noises while watching this?
The complex mine plow of the LVTE-1, designed through careful research and logical deduction.


The process of clearing minefields can be a drag. Having a line charge launcher could make it a lot more fun. An exciting prospect - we'll share more when we can confirm it is possible.
Building four highly-detailed vehicles on one chassis is a technical challenge, especially when it comes to performance. A key part of the process has been managing a strict "performance budget." The team has been making smart, tough decisions to ensure these vehicles run smoothly for everyone. This includes optimizing shadow geometry to reduce its impact on frame rates and sealing the large, unused roof hatches on the specialist variantsโa necessary sacrifice of a minor function to guarantee a major improvement in playability.
This incredible progress is only possible thanks to the tight collaboration of our talented team:
NodUnit is the master architect behind the entire LVTP-5 family, meticulously modeling each variant and solving complex design puzzles along the way.
Apollo serves as the vital link between art and gameplay, implementing the models, scripting their intricate animations, and ensuring they perform flawlessly in-game.
Noah (Barden) is our historical compass, guiding the project with deep research into everything from correct vehicle designations to the specific decals used by USMC battalions in Vietnam.
Rob (Eggbeast) provides essential project management and feedback, keeping the convoy moving forward.
It is great to see this entire family of vehicles taking shape - I can foresee many uses in Vietnam War and broader Cold-War-gone-hot scenarios. The next steps will focus on finalizing the complex mechanics and moving the variants toward the texturing phase. Thank you, as always, for making this deep dive into history possible!
Thanks for checking out the progress! Excited to check back in once we've got more to share. Have an awesome week!
Airborne,
~Sam
Rob Graham
2025-10-24 17:04:44 +0000 UTCEric โFubarโ Furubotten
2025-10-07 14:47:40 +0000 UTCFoxClubNiner
2025-10-06 23:37:42 +0000 UTC