NokiMo
kalahira
kalahira

patreon


UV Tattoo Overlay Update- Japanese & Sacred Tattoos

UPDATE 10/24/2022: Replaced the Japanese ones with a darker one so it will match the neck tattoo. I still recommend you use the body skin replacer due to white sections on the tattoos being very bright. I forgot to add the neck tattoo into the archive so it is a separate download below. 

I have made my Japanese  and my sacred tattoos into tattoo overlays for Unique V  for both Masc & Femme V.

Please note that the Japanese ones now have some brighter white sections on the arms now which is due to how I originally made them to overlay on the skin. 

I cant do that anymore or any skin tone outside of 1 will show a lighter skin tone. I would suggest if you want to use the sleeves for the Japanese ones that you stick with the UV/Halv's Unique Arm Version if you don't like the white parts. 

Going forward I will use  a different technique but at the time they were originally made the ingame tattoo meshes would not work and Unique V did not exist yet.

Check the original posts for more information/additional screenshots. 

If you are using the new Redmod version of Unique V I cannot help troubleshot as I am not using it, but at the bottom of UV you can still download the non Redmod version under old versions. 

UV Tattoo Overlay Update- Japanese & Sacred Tattoos UV Tattoo Overlay Update- Japanese & Sacred Tattoos

Comments

Thanks for the update! This works perfectly for me WITH the redmod version of Unique Framework. I just have the main file and neck tattoo installed and it's all showing up, I also have a unique body mod and your freckled skin. I'm not using cyberarms.

The ones who made the framework might be able to answer it for you. I have no idea how they made the framework so I am not sure how the game reads the files to determine what it loads and what it doesn’t.

Kala

all good, easy to switch back out. Just thought it was interesting that adding cyberarms from a ripperdoc made it show up. thanks for the speedy response!

I don’t use Redmod and I didn’t make the framework part of the mod so I am really not sure sorry.

Kala

Hey Kala, I know you told us to steer clear of the REDMOD file for UV framework, however, I found something interesting that maybe you can help out with? So when you start up a new character with no cyberware and your mod installed correctly with the REDMOD UV framework, you get the black arms, but if you add any arm attachment in game (mantis, gorilla, launcher etc) it displays your overlay just fine. I havent tested if you use the cyberarms mod to display cyberarms on normal arms, if it will force them but somehow i doubt that would work. Found it strange. Any idea why this happens?


Related Creators