+ Fixed the system of transition from location to location! The mini-map now remembers the explored area.
+ Added location "Well" in the old tristram
--- Changes in the DRLGEmu engine
+ DRLG is better at distinguishing between dead ends.
+ Implemented collision checks for locations with different tile sizes.
+ Added generation patches in the cathedral (Goodbye red portals!)
+ Removed extra NPCs in some locations, where they should not be present.
--- Necromancer
+ Reworked skill - Corpse Lance - Correct animation, reduced delay.
+ Reworked skill - Blood Rush - there is no full animation yet, I'm dealing with operating codes.