+ Fixed server processing of recipes
+ Fixed work of making items at the blacksmith.
+ Fixed affix handler, broken or imbalanced affixes are no longer displayed.
+ Base chest volume increased to 70 slots for new characters.
+ Corrections in the message constructor Login server => Game server.
+ Additions to the database (Attention! It is desirable to clear the database to avoid problems).
+ A large number of new features related to the creation of seasonal characters.
+ In seasonal mode, separate pumping of artisans and other things.
+ Blood Shards drop in Seasonal Mode.
+ For the seasonal mode, the achievements of the first chapter are implemented:
- level 10 blacksmith
- level 10 jeweler
- level 10 mystic
- 50 level of a seasonal character
- killing bosses for the first chapter
- first complete of nephalem portal
+ Fixed a critical bug in the inventory when placing an object on an object.
+ Fixed a bug: after a conversation with an NPC, if he no longer has unheard dialogues, the new dialog icon did not disappear.
+ Fixed the algorithm for obtaining already earned achievements and their progress.
+ The level of monsters grows following the level of the player correctly, and this is displayed.
+ Fixed display of items in the inventory associated with the wrong attribute (When the inscription was displayed: Missing!).
+ Updated the DRLG engine, in the generated dungeons, the specified weather and spawn areas are now correctly determined.
+ Nephalem Portal test script
+ Corrections in the implementation of some network packages.
+ Fixed the calculation of the main characteristics.
+ Implemented effects from inserted gems!
+ The server now remembers already shown tutorials to the client.