Hi all,
The updated third edition of the singularity Piecepack is shaping up and ready for everyone's feedback and ideas. Functionally the third edition is the same as the second. Same number of tiles, tokens, etc. The big difference is that visually its been updated to try match the third edition of the Singularity Deck.
As a reminder, here is what the Singularity Piecepack Second Edition Tile Design looked like:

And here is what I'm thinking for the third edition:

The back grid has a bit more pizzaz (later on I'll show it in more detail), the fronts have edge-to-edge color like the third edition of the singularity deck, the frame around the dice is a bit different, and the suit and dice icons have been updated to match the style of the third edition.
The biggest difference, is that I de-emphasized the top left corner.
For most piecepack designs the front is asymmetrical and has a defined orientation as seen here:

As a result, some piecepack games use tile orientation as a mechanic. In order for the Singularity Piecepack to maintain compatibility with those games there needs to be something to indicate tile orientation, hence the corner marker in both the second and third editions. That said, for the third edition, I didn't think it needed to be as prominent as it was in the second edition. I'm open to differing opinions though.
The new back. Functionally it is still a grid divider, but I wanted it to have a bit more visual overlap with the Singularity Deck back.


Here is a mock up of the back in a grid:

Here is a look at all of the tiles of the clubs suit:

Here is a look at the tokens. The little arrows are to indicate token orientation.

The only change here, is that instead of a spiral token, I swapped it for an x. The spiral token was always a bit of a weird one in the original piecepack design as it was the ace token. The Singularity Piecepack second edition had both a 1 token/tile and an ace tile/spiral token. Given that pretty much every game for the piecepack, just treats the ace as a 1 and the Singularity piecepack already has a 1 tile/token, the spiral/x/ace token is a bit redundant. I'm still thinking about if there is something better to do for this aspect of the design, so I'm open to ideas.
Anyways, here is a look at everything all together:

I'd love to hear any ideas or thoughts!
Dylan Green
2023-02-11 22:41:33 +0000 UTCDylan Green
2023-02-11 19:02:44 +0000 UTC