NokiMo
elekktronaut
elekktronaut

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In this tutorial we're generating a point texture, displace it and use feedback to record the movement as trails, creating the illusion of  particles. We then take the feedback loop further and add some OPs to abstract the outcome.   

Tips: For displace2, also try different Extend options. And for noise4,  you can try turning off Monochrome for extra funky outcomes!

Download file below.

[ Exclusive ] Flow

Comments

You suggest towards the end creating attractors to control the texture - but how might you begin to create that given this is TOPs not particles? Any suggestions?


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