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elekktronaut
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Kinect: Interactive Particles

In this In this video we look at how to create a basic  interactive particle system by using the Kinect v2 (works with Azure  too), Optical Flow and particlesGPU. We especially have a closer look at  the particlesGPU, so you can easily customize the look and behaviour of  the particles to your needs.

Download file below.

Kinect: Interactive Particles

Comments

Do you know how to setup kinect in macOS?

I get an error about the geometry shaders not being supported on my OS. I can run a GLSL generally, but not the phong1 - how do I fix this?

No, but have a look here if you wish to use a phone camera :) https://www.youtube.com/watch?v=pwwuZj8KK6M

Bileam Tschepe

can this work with a normal camera as well?

Can we connect more than 1 kinets to touch designer? if not any other sensor that can we can connect more than 1?

That's cool idea! Is it still perfoming well?

Bileam Tschepe

I also expanded on this with 4 particleGpu feeds simulating snow of different sizes falling at different rates - which gives a nice effect.

Another great tutorial and works well with my Azure Kinect.

I initially had an issue there as I'd created a circle SOP not a TOP, and put it into the input, which just produces a round mask. The circle1 TOP needs to be added as the particle texture map with the Custom option for Texture in the particleGPU.

In your tutorial you change the particle to a blue circle. Following this i am not able to duplicate...

great!

Amazing! Thank you for this. I've been looking for a way of interaction with a floor/kinect, with custom -animated- texture... going to see if I can make something like this work :)

Tosca aka nanotopia


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